Studio — Belo Horizonte · São Paulo · Remote
We are a Brazilian
art studio, built for
AAA games & cinema.
HUUDA was founded to put Brazilian craft on the global stage — where the studios shipping the world's biggest games and cinematics need an art partner that feels in-house, not outsourced.
We embed with your direction, run on your pipelines, and obsess over the same details you do. Forty-five artists, decades of combined AAA shipping, one studio.
- Founded
- 2021
- HQ
- Belo Horizonte, BR
- Artists
- 45
- Disciplines
- 3D · 2D · Cinematic
01 — How we work
Three principles
behind every project.
01
Embed, don't outsource
We work inside your direction and your pipeline. Reviews, dailies, and shared boards — same room, different city.
02
Ship at the bar
Forty-five artists with decades of AAA shipping experience. The bar is the same one you'd hold an in-house team to.
03
Craft with a passport
Brazilian identity, global readability. We bring a perspective you won't find in any other art partner.
02 — What we do
End-to-end game art production —
from first sketch to in-engine.
We take game art from direction and concept through production, Tech Art, and final asset implementation in Unity and Unreal. Gameplay code and game co-development are outside our scope.
01
Art Direction
Visual leadership, style guides, and production guardrails that keep every asset on one clear creative target.
02
Concept Art
Characters, environments, and IP exploration — from rough thumbnails to a production-ready visual direction.
03
2D Art
Illustration and stylized frame work with strong silhouettes and production-ready visual language.
04
Characters
Heroes, creatures, NPCs, and skins built with readable silhouettes, strong appeal, and production constraints in mind.
05
Environments
World building, sets, props, and modular environment assets designed for the visual and technical needs of the game.
06
3D Modeling
High- and low-poly modeling, sculpting, retopology, UVs, textures, materials, and look development for target platforms.
07
Rigging
Production-ready rigs, tools, and pipeline glue that survive iteration.
08
3D Animation
Hero performance, locomotion, and gameplay-ready cycles for live titles and cinematics.
09
Cinematics
Trailers and narrative beats that sell the fantasy — directed and edited for clarity, emotion, and impact.
10
Real-time VFX
Gameplay effects, shaders, particles, compositing, and polish passes that make every action read and feel better.
11
Tech Art
Shaders, materials, optimization, tools, validation, and art-pipeline support that bridge creative intent and the engine.
12
Unity
Art-asset implementation in Unity: import, prefabs, materials, LODs, animation, VFX, optimization, and final visual validation.
13
Unreal
Art-asset implementation in Unreal: import, materials, LODs, animation, Niagara, optimization, and final visual validation.
14
UA Assets
High-clarity creative assets and short-form animation built for user-acquisition testing across formats and platforms.
15
Marketing Art
Key art, store assets, social content, launch visuals, and campaign-ready adaptations that carry the game beyond the build.

03 — Built in Brazil
Roots that
make every
frame ours.
Our identity is shaped by Tupi-Guarani geometry — the angular forms behind our marks show up in every character, environment, and beat we ship. It's craft with a passport, not a template.
See the workTrusted by teams shipping at scale
- Supercell
- Wildlife
- Aquiris
- Riot
- Ubisoft
- Embracer
Bring us in
Let's build
something
epic.
Pitches, briefs, art tests — we read everything within 48 hours.

