HUUDA

HUUDA Original · Character R&D

Quati

From a drawing to a living character.

A complete 14-day character sprint—from first concept and sculpt to rig, performance, lighting and final rendered animation.

Watch the final animation
HUUDA OriginalOriginalConcept Art · Character Modeling · Retopology

01 · Meet Quati

A Brazilian character built for motion

Quati began with a simple promise: a readable farmer silhouette, a warm personality and enough visual specificity to feel like someone you already know.

The costume, tail and tiny bird companion were developed together so every shape could support both the character story and the physical comedy of the final performance.

Label
HUUDA Original
Format
Original
Year
2025
Scope
Concept Art · Character Modeling · Retopology · Texturing & Lookdev · Rigging · Character Animation · Lighting & Render

02 · Character design

The idea before the polygons

Silhouette, costume, expression and color studies established one clear production target.

Quati character concept sheet with costume, expression and color studies
Character concept and visual development.HUUDA Original · Approved web export

04 · Modeling

From clay to clean form

The model evolved through readable mass, authored detail and topology built to survive deformation.

  1. 01

    Character design

    Shape language, personality, costume and companion.

  2. 02

    3D construction

    Sculpt, high-poly detail and animation topology.

  3. 03

    Rig & performance

    Body and facial controls tuned around expressive posing.

  4. 04

    Final image

    Animation, lighting, rendering and final finish.

Early clay sculpt turnaround of the Quati character
01Sculpt exploration
Final high-poly sculpt turnaround of the Quati character
02Final high-poly
Production retopology turnaround of the Quati character
03Animation topology

05 · Look development

Color, material & supporting cast

Surface work kept the character tactile and graphic while giving every supporting detail its own read.

Quati texture and look development presentation
Materials and full-character look development.
Close study of the Quati character tail texture
Tail texture and material detail.
Three-dimensional model of the Quati bird companion
The bird companion carried through to 3D.

06 · Rigging

A rig built around performance

The control system was designed for readable posing, expressive face work and the overlapping motion that sells the final beat.

Quati rig interface and animation controls
Control system

Animation control system.

07 · Animation

Performance, step by step

Blocking solved intent and rhythm first; polish added weight, facial nuance and secondary motion before final lighting.

01BlockingPose, timing and staging.
02PolishPerformance, overlap and final motion.
03Final frameLighting, render and finish.

08 · Final film

From sketch to screen in fourteen days

Final character animation, lighting and rendered delivery.

Final animation, lighting and render.

09 · What we delivered

A complete character, ready to perform

Quati left the sprint as a coherent production asset: designed, modeled, textured, rigged, animated, lit and rendered by one connected team.

The result is more than a final shot. It is a repeatable end-to-end workflow for building memorable characters with speed and craft.

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